Literature

Arvanitis, T., Petrou, A., Knight, J., Savas, S., Sotiriou, S., Gargalakos, M., et al. (2009). Human factors and  qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities. Personal & Ubiquitous Computing, 13(3), 243-250. doi:10.1007/s00779-007-0187-7.

Blake, M., & Butcher-Green, J. (2009). Agent-customized training for human learning performance enhancement. Computers & Education, 53(3), 966-976. Retrieved from E-Journals database.

Dede, C., & Barab, S. (2009). Emerging Technologies for Learning Science: A Time of Rapid Advances. Journal of Science Education & Technology, 18(4), 301-304. doi:10.1007/s10956-009-9172-4.

Giles, J. (2009). Augmented reality needs a reality check. New Scientist, 203(2726), 20-21. Retrieved from Academic Search Premier database.

Klopfer, E., & Yoon, S. (2005). Developing Games and Simulations for Today and Tomorrow’s Tech Savvy Youth. TechTrends: Linking Research & Practice to Improve Learning, 49(3), 33-41. Retrieved from Academic Search Premier database.

Klopfer, E., & Squire, K. (2008). Environmental Detectives—the development of an augmented reality platform for environmental simulations. Educational Technology Research & Development, 56(2), 203-228. doi:10.1007/s11423-007-9037-6.

Kroeker, K. (2010). Mainstreaming Augmented Reality. Communications of the ACM, 53(7), 19-21. doi:10.1145/1785414.1785422.

Liu, T. (2009). A context-aware ubiquitous learning environment for language listening and speaking. Journal of Computer Assisted Learning, 25(6), 515-527. doi:10.1111/j.1365-2729.2009.00329.x.

Manjoo, F. (2009). Augmented Reality Swoops In. Fast Company, (140), 51. Retrieved from MasterFILE Premier database.

R. Azuma, A Survey of Augmented Reality Presence: Teleoperators and Virtual Environments, pp. 355–385, August 1997.

Sang Hwa, L., Junyeong, C., & Jong-Il, P. (2009). Interactive E-Learning System Using Pattern Recognition and Augmented Reality. IEEE Transactions on Consumer Electronics, 55(2), 883-890. Retrieved from Academic Search Premier database.

Schmalstieg, D., Fuhrmann, A., Hesina, G., Szalavári, Z., Encarnação, L., Gervautz, M., et al. (2002). The Studierstube Augmented Reality Project. Presence: Teleoperators and Virtual Environments, 11(1), 33-54. Retrieved from E-Journals database.

Squire, K., & Klopfer, E. (2007). Augmented Reality Simulations on Handheld Computers. Journal of the Learning Sciences, 16(3), 371-413. Retrieved from E-Journals database.

Squire, K., & Jan, M. (2007). Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers. Journal of Science Education and Technology, 16(1), 5-29. Retrieved from E-Journals database.

Vallino, J(2002). Introduction to Augmented Reality. Retrieved from http://www.se.rit.edu/~jrv/research/ar/introduction.html

Vilkoniene, M. (2009). Influence of Augmented Reality Technology upon Pupils’ Knowledge about Human Digestive System: The Results of the Experiment. Online Submission, Retrieved from ERIC database.

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